Call of Duty WW2 - The Resistance update

Ώρα για ένα ακόμα βαρβάτο update του Call of Duty: WW2. Όπως ανακοίνωσε η δημιουργός Sledgehammer, το The Resistance update του Call of Duty: WW2 είναι πλέον διαθέσιμο, στο πλαίσιο του The Resistance community event που τρέχει αυτή την περίοδο και ενόψει του The Resistance DLC που βγαίνει 30 Ιανουαρίου. Δείτε τις βελτιώσεις/προσθήκες παρακάτω και πείτε μας αν παίζετε Call of Duty: WW2!
MULTIPLAYER
Connectivity/Spawns/Performance/Split Screen/Mechanics
Integrated spectator issue fix that went live on PC. The issue is network connection dependent, however this fix prioritizes model streaming order to eliminate the delay seen on initial start. We will continue to monitor on all platforms for any Phase 2 fixes needed.
Fixed issue with equipping scorestreaks upon spawning in after dying
Fixed issue where when player accepts invite to HQ, game crashes with a fatal error or lost host connection
Fixed game crash issue in Operation Neptune
Fixed various console performance/lag issues with low frame rate, teleporting, delayed hit markers, and hitching
Sped up health regeneration
Removed shell shock from friendly explosions
Fixed issue where scrolling causes game to crash
Improved map voting functionality
Fixed unlock Token issues with split screen
Fixed hard crash issues occurring mid-match
Fixed various functionality and disconnect issues due to host migration/inactivity
Fixed issue where player is stuck on launcher tier after simultaneously killing self and another player with Panzerschreck
Fixed issue where players were unable to connect and receiving error “Couldn't connect to server because the data is incompatible.”
Fixed various split screen functionality issues
Maps
Fixed issue in Operation Griffin where buildable wall leading to Fuel Depot A is nonexistent after supposedly being built
Fixed various out of map exploits
Modes
Fixed issue where players were unable to win Gun Game by killing enemies with the throwing knife
Fixed rare issue where player loaded into an unbalanced 7v5 Gridiron match
Fixed issue in S&D where players are temporarily stuck after Planting the Bomb or executing a Fatal Melee
Fixed issue with Gridiron AI dropping ball and not playing to objective
Fixed issue in S&D and CTF where players were seeing incorrect Draw/Defeat messages
Party System/HQ
Fixed issue with invitees being “kicked for inactivity”
Fixed various Firing Range issues
Fixed issues with party members’ functionality loss results from leader’s actions
Fixed issue where players experience a hard crash when attempting to join HQ after a match
Fixed issues with party invites
Fixed various party system functionality issues
UI
Fixed split screen issue where first-time users see placeholder images/text after leaving first match and selecting HQ
Moved HQ from being the first default option
Fixed issue in Mail where false notifications were appearing
Fixed issue where weapon attachments were not appearing in AAR
Fixed issues with Payroll collection UI
Added message stating that using open NAT and network cable could improve UX
Fixed various UI issues with emblems
Other various UI fixes and improvements
Progression
Fixed issue where Infantry, Primed Basic Training, and Hunker Basic Training were not working as intended
Fixed Prestige exploit
Fixed issue with weapon stats failing to track properly
Orders, Contracts, Challenges
Fixed inconsistencies and issues with TDM and DOM Kill Contracts
Fixed issue where various Orders were not tracking properly
Fixed issue where various Orders were not completing properly
Fixed issue where players were not able to obtain certain Weekly Orders from Major Howard
Fixed issue where only Concussion Grenades were counting towards the “Get 5 kills on enemies affected by a tactical grenade” Order
Audio
Fixed issue where volume of some announcer VO lines in War Mode were louder than intended
Turned down foley footstep volume, as well as other players’ footstep volume
Fixed issue where players could hear enemies through voice chat during a match
Various SFX improvements
CoDCaster
Fixed issue where at start of game, not all arrows on map were placed at valid positions
Improved Sky Cam (Hammer Cam) functionality
Fixed issues with Display and Division settings menus
Various UI fixes and improvements
Improved scrolling functionality
Supply Drops
Fixed issue where opening a supply drop after purchasing kicks players back to the previous menu
RANKED PLAY
Fixed issue where stats were not accurately tracking on scoreboard
Fixed issue where when transitioning between menus during a match countdown, a loss was temporarily added to the player’s record
Fixed UI issues with rank icons
Combat records are not updated aside from Ranked Play stats when playing in Ranked Play games
Improved MMR logic
Improved consistency of Placement Matches to reflect actual wins/losses
Fixed party size and matchmaking exploits
Fixed issue where players lose MMR after completing a duo match
Fixed issue where MP Divisions were replaced with Ranked Play Divisions when players left Ranked matches
Fixed additional issues in Ranked Play with wins counting as losses
Fixed issue where Ranked Play stats were counting towards Global stats
Other various UI fixes and improvements
WEAPON AND SCORESTREAK FIXES/ADJUSTMENTS
Fixed functionality issues with Mortar Strike and Care Package
Fixed issue where the Capo Verde GPMG was showing the body for the Fiore Di Morte
Fixed issue where not all variants of the weapons that were tuned last week received the tuning changes
Fixed issue where user did not auto-switch to secondary melee weapon when primary ran out of ammo
Fixed issue where Akimbo pistol attachment was overriding weapon tuning
Fixed issue that allowed players to equip a Scorestreak without consuming it
Fixed issue where double reload happens on its own
Fixed Ice Pick UI and equipping issues
Fixed various reticle inconsistencies
Fixed Iron Sights and reticle inconsistencies/alignment on GPMG and SVT-40
Fixed issue with equipping Molotovs after using Fighter Pilot scorestreak
Fixed display issues with Trench Knife and its variants
ZOMBIES
Nerfed Camouflage so special meter drains faster
Nerfed the ammo multiplier of Fully Loaded in conjunction with buffing reserve ammo multiplier for all weapons, so the net total is nearly unchanged
Fixed issue where players were able to equip multiple scope attachments and multiple of the same attachment
Improved notifications for when players receive a supply drop
Fixed Prestige exploits
Fixed issue where players were unable to use base weapons without having to complete a Challenge or Collection
Fixed issue where mods were not properly applied in-game after selection
Fixed issues with Jack in the Box after respawning
Fixed countdown timer issues
Fixed issue where signing into split screen profile causes title to hang for up to two minutes
Various UI fixes and improvements
Various audio fixes and improvements
Fixed various map exploits
Fixed various party system issues
FEATURE UPDATES
Resistance Event items
Implemented custom emblem sharing
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